• @MostlyBlindGamer@rblind.com
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          1 year ago

          I decided to be wrong because the correct joke would be too convoluted. I’ll work on that implementation and then you can inject it at runtime via reflection.

          • @F04118F@feddit.nl
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            11 year ago

            Thanks for preparing your comment for my dependency injection! I agree that refactorability of comments is preferable over prematurely optimizing for performance.

    • JohnEdwa
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      11 year ago

      I can read that without any issues whatsoever.

      But. If. You. Put. Periods. Between. Each. Word. My brain will force a pause between every single one and I can’t override it.

  • @CCF_100@sh.itjust.works
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    11 year ago

    My ASDV professor has two moods: He either names variables like this post, Or he names variables pp (for pointer pointer)

    • @robojeb@lemmy.world
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      21 year ago

      Fuck for some reason pp is giving me flashbacks to having to write using Hungarian notation variable names.

  • Leaning to program on 8-bit machines with 8k of RAM means that even today I abbreviate names.

    Plus it was accepted wisdom that shorter variable names were faster for the BASIC interpreter.

  • Enoril
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    1 year ago

    I don’t see the benefit of this long naming convention…

    It still allow bug to exist… like the fact that, with this code, the player can still play with 0 Hp.

    Should have been better to put a “if(health <= 0)” instead of “< 0”

    • @joshfaulkner@lemmy.world
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      01 year ago

      I asked this question on this post on a different instance, but would there be issues being that the code compares a float to integer zero “0”?

      • BombOmOm
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        1 year ago

        Since the health is a float, yeah, it can create issues. A health of 0.000000001 is greater than zero, but that would almost assuredly be displayed to the user as simply 0, causing player confusion. The easiest solution is to have health and damage always be integers. A less great solution is to use a non-floating point decimal format. If such doesn’t exist in your language, you can emulate one by having health and damage both always be integers, but move the decimal point over, say two points, when displaying to the user.

      • @hardkorebob@programming.dev
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        1 year ago

        In Oct’23 a basic Text widget with Subprocess to run shell commands allowed me to take my command line fu into a different arena because Tkinter gave me special tricks. This tool (shell functions) allows me to type up GUI apps or any Python script with less effort, for my fingers and brain.

        wc newide; ksh newide | wc

        513 1671 11018 newide in pnk

        604 1987 29867 newide in python

        The blocks of color are capital letters colored using tkinter methods (tag_add & tag_configure) with a bg and fg of the same color to make it look like a lego block, it’s all ASCII. On the right, an idle clicker game/toy made with pnk.lang, also just ASCII/UTF-8. The IDE you see in the pic also was coded using functional shell language I call pnk.lang and the original first iteration of this specification is in the legacy folder in the repo below. Just me learning how to code faster in Python but in shell but in neither at this point.

        https://github.com/dislux-hapfyl/pynksh

        https://www.reddit.com/r/pnk/

        Don’t be put off by Ksh because Bash can also interpret it, since it’s just shell functions that print Python code. But I have plans to use an Xbox controller so I can move away from building with the keyboard at piecemeal rates. I will do this by abstracting away identifiers and all data we use as engineers into “dictionaries” to then transform it into a spatial system. I already done this first step! Using a basic grid with a maximum of 10 rows x 3 cols, indexing row[0-9] col[0-2], as you see there on the left side, and by using a letter I then categorize the functions of pnk(shell+python) so I can have 30 x 26[a-z] available slots; a00 b11 k22 and so on…by making it a visual shortcut that reduces cognitive load and typing for me.

        Take a closer look at my repo without dismissing it too quickly. It could seem unnecessary but maybe someone else can see what I have made as useful and how we gonna take it to higher levels of abstraction and create a new realm for making computer applications in an abstract game/IDE of art and code. Perhaps it’s that creator effect that happens when you make something for the first time that makes me see its future utility and appeal. All this was made incrementally using my own software I built from scratch. I do have a great vision and would love to speak to anyone who is interested. I also demonstrate the utility of this small tool on youtube[link in repo]. Thanks.

    • BombOmOm
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      1 year ago

      I’m still annoyed with how verbose Objective-C is. Just check out what one has to do to create and concatenate a string. Madness:

          NSString * test = [[NSString alloc] initWithString:@"This is a test string."];
          NSString * test2 = [test stringByAppendingString:@" This value is appended."];
      

      And god forbid you want to concatenate two things to a string:

          NSString * test3 = [test1 stringByAppendingString:[test2 stringByAppendingString:@" Adding a third value."]];