- cross-posted to:
- news
- cross-posted to:
- news
The PipeWire project is immensely proud to announce the 1.0 release of PipeWire.
It is API and ABI compatible with previous 0.3.x releases.
[…snip…]
Happy Holidays!
Highlights
- Fix a memfd/dmabuf leak when uploading buffers while shutting down.
- Handle concurrent jack_port_get_buffer() calls because ardour seems to be doing this.
- Improve time reporting (less jitter) in ALSA when using IRQ.
- Many doc improvements.
PipeWire
- Respect PIPEWIRE_DLCLOSE everywhere, remove pw_in_valgrind().
- Remove a warning when a client tries to change ignored properties.
Modules
- Fix a memfd/dmabuf leak when uploading buffers while shutting down.
- Fix a potential segfault when copying mix structures. (#3658)
- Avoid races in setrlimit in module-rt.
- Fix a memory leak in filter-chain.
- Set rtp.ptime on senders, not receivers.
- The ROC modules were ported to ROC 0.3
SPA
- Improve time reporting (less jitter) in ALSA when using IRQ. (#3657)
- Add latency param query in libcamera.
- Fix some compiler warnings.
- The EVL plugin was updated.
Bluetooth
- LC3 codec and compatibility improvements.
Pulse server
- Fix emission of events when a sink/source state changes. (#3660)
JACK
- Improve transport and time handling. Use unique ids to make consistent snapshots of the current time and transport.
- Avoid enumerating port params that we are not going to use.
- Optimize buffer reuse.
- Handle concurrent jack_port_get_buffer() calls because ardour seems to be doing this. (#3632)
Docs
- Many doc improvements.
- Add man pages for pw-dump, pw-loopback, modules, pipewire-pulse.
- Manpages are now made with Doxygen.
- Add docs for pulse-modules
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congrats and thank you for your hard work!
PipeWire is a server and user space API to deal with multimedia pipelines
TIL
Practically speaking, it’s a replacement for both PulseAudio and JACK, and provides multimedia plumbing for app container systems like Flatpak.
Neat! I didn’t know how the space evolved. Thanks for letting me know.
Looks like that website got the ol’ “hug of death”. :)