I’d like to get the community’s feedback on this. I find it very disturbing that digital content purchased on a platform does not rightfully belong to the purchaser and that the content can be completely removed by the platform owners. Based on my understanding, when we purchase a show or movie or game digitally, what we’re really doing is purchasing a “license” to access the media on the platform. This is different from owning a physical copy of the same media. Years before the move to digital media, we would buy DVDs and Blu-Rays the shows and movies we want to watch, and no one seemed to question the ownership of those physical media.

Why is it that digital media purchasing and ownership isn’t the same as purchasing and owning the physical media? How did it become like this, and is there anything that can be done to convince these platforms that purchasing a digital copy of a media should be equivalent to purchasing a physical DVD or Blu-Ray disc?

P.S. I know there’s pirating and all, but that’s not the focus of my question.

  • @MacAttak8@lemmy.world
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    121 year ago

    I’m surprised that no one has mentioned this but a lot of physical discs nowadays are nothing more than glorified license checks, especially with games. Even buying the physical version does not guarantee you safety from these problems.

  • @Oaksey@lemmy.world
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    111 year ago

    Also related is the fact that DVDs and Blu-rays can be region locked. Years ago I bought media from another region as it wasn’t available in my region yet, happily played it on my PC but later when I went to play it in my PlayStation, nope! Even when there was media, they tried to artificially restrict usage.

  • FlavoredButtHair
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    81 year ago

    Piracy will always win whether corporations like it or not. I’ll always try and buy physical copies of games. But movies and TV shows need to be on my hard drive if the price isn’t right for a physical copy.

    I have my fair share of streaming services. Peacock for WWE, prime video well cause of Amazon prime. But if I do wanna watch a movie or show, then I will have to sail the high seas.

  • AutoTL;DRB
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    21 year ago

    This is the best summary I could come up with:


    Affected users who may have spent years building a robust digital library were suddenly left without access to content they had bought through no fault of their own.

    Even though downloading and accessing digital content is often easier than trudging to a retail store to buy a physical copy of a game, you’re putting your faith in the platform holders to maintain their digital storefronts, the content on those storefronts, and their account systems so that your access keeps working.

    The recent closure of Nintendo’s Wii U and 3DS eShops was a stark reminder that companies have the power to decide when you can buy digital content.

    While you can still redownload Wii U and 3DS games that you’ve purchased, it seems inevitable that Nintendo will stop letting you do that one day.

    And Sony isn’t offering any compensation for titles you’ve already bought or a way to transfer those purchases to another store.

    The PlayStation account bans were as swift as they were unexpected, and while resolution for most arrived within a few hours, Sony still hasn’t shared any public communication about what happened or why users should continue to trust the platform.


    The original article contains 525 words, the summary contains 194 words. Saved 63%. I’m a bot and I’m open source!

  • @Mahlzeit@feddit.de
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    21 year ago

    Digital media means that there is an ongoing service behind it. The servers use energy. The parts age and break. It requires a continuing feed of labor and resources to keep going.

    Imagine a streaming service that is all based on buying media, instead of subscription or renting. Then suppose all the customers somehow decide that the media they own are enough for now (maybe because money is tight, because inflation). With no more cash coming in, the service goes bankrupt.

    In principle, you could have a type of license that allows you to get a new copy in any way you can (torrent, etc.). That would be hard to police, though.

    FWIW, owning a physical copy isn’t all that, either. There are various ways built-in to make life harder for customers, like geo-blocking. Bypassing these tends to be a criminal offense.

    • dandi8
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      61 year ago

      And yet, somehow, GOG and Itch still exist, allowing you to download games completely DRM-free, as often as you like. If they ever go out of business, you can still use your local copies forever.

      How do they do it? A mystery…

      • @Mahlzeit@feddit.de
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        01 year ago

        That takes a lot less bandwidth than streaming. All business have fixed costs. Blockbuster Video had to pay rent for physical stores, for example. Delivering via the net is relatively cheap compared to stores or physical postage. I’d be surprised if GOG’s cost aren’t much lower than anything physical.

        • dandi8
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          21 year ago

          Well then let me actually download the movie like it was a game, then! And how exactly does it take less bandwidth? It’s still tens or hundreds of gigabytes to download every time someone wants to install a game, most people only use the offline installers as backups.

          • @Mahlzeit@feddit.de
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            11 year ago

            But how often do you install the same game? A streaming movie needs to be (partially) downloaded every time someone watches it. But yes, I shouldn’t jump to the conclusion that this ends up being a higher bandwidth cost per dollar purchasing price.

            When you keep a backup, then the download was basically just a way of delivering a physical copy. I answered why we can’t have online property.

            As to why many don’t allow you to keep a private copy. For the obvious reason: To maintain control over their property and monetize it to the highest degree possible.

    • @sederx@programming.dev
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      21 year ago

      Bypassing these tends to be a criminal offense.

      lol no, nobody is in jail for ripping their stuff or even straight up torrenting it.

      • @Mahlzeit@feddit.de
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        01 year ago

        If it doesn’t bother you that you are threatened with jail over something you might do with your own property, in your own home, without affecting others, then… Well, I can see that you would be living a very jolly life indeed. Good on ya.

        • @Corkyskog@sh.itjust.works
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          1 year ago

          If you live in America you’re threatened with jail every time you go into public. The average person unknowingly breaks 3 federal laws a day, and an avalanche of state and local violations. And these are almost all selectively enforced.

          Outright innocence is not enough to escape the brutality of detention.

          • @Mahlzeit@feddit.de
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            11 year ago

            Hah! Yeah, that’s so weird when seen from my culture (Germany). Here, prosecutors must enforce all laws on the books. Anything less would be a criminal offense. The actual day-to-day problems are very similar, though. It is kinda infuriating that the English system works as well as it does.

    • @gjoel@lemmy.ml
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      11 year ago

      Digital media means that there is an ongoing service behind it.

      I could download my file and be done with it. If I throw away or damage my super fragile bluray I’m not entitled to a new copy. I don’t even need to be able to redownload (although it’s a nice service). It means there is an ongoing service behind it because they decide it and because they are afraid I will share with my friends - which is about as difficult as finding the media elsewhere online.

      With no more cash coming in, the service goes bankrupt.

      Same issue with physical media. Suddenly your expensive factory is idle, your employees don’t produce anything. We still get to buy movies and not rent them perpetually.

      • @Mahlzeit@feddit.de
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        11 year ago

        I could download my file and be done with it.

        That’s true, but that’s kinda delivering a physical copy via the net, and you pay the storage medium. I understood OP as talking specifically about online “property”.

    • @shalafi@lemmy.world
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      -61 year ago

      Thank you! Lemmy seems to believe everything digital is free forever. There are real costs associated with maintaining infrastructure.

      Having said that, I pay Google $100/yr. for 2TB of storage. I steal all my media and place it there. Local backups as well, of course.

      Y’all do whatever works for you, but don’t whine when these companies drop “your” media.

      • @EliasChao@lemmy.one
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        31 year ago

        There’s a case to be made about “buying” digital media and being able to keep the file in your local storage, that way it wouldn’t cost anything to the publisher when you play the content.

        I understand the piracy implications, but most of the content is pirated anyway regardless of DRM, so the only ones affected are those who actually pay for content.

      • @sederx@programming.dev
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        11 year ago

        Thank you! Lemmy seems to believe everything digital is free forever. There are real costs associated with maintaining infrastructure.

        then dont fucking call it “buying”

  • @jordanlund@lemmy.world
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    11 year ago

    “Why is it that digital media purchasing and ownership isn’t the same as purchasing and owning the physical media?”

    Because Sony doesn’t have the right to permanently sell you the content, that can only be done by the original rights holder.

    So when Sony “sold” people every season of Mythbusters, they were limited by their contract witb Discovery. Once Discovery altered that contract, it becomes illegal for Sony to keep distributing it.

    For physical sales, there’s the “First Sale Doctrine”:

    https://en.m.wikipedia.org/wiki/First-sale_doctrine

    Rights holder produces physical product. Books, movies, games, whatever. Bulk sells them to distributors, who then have the right to sell it to retailers, who then have the right to sell to you, the general public.

    And then you have the right to do with it whatever you want.

    There is no digital first sale doctrine.

    • @echo64@lemmy.world
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      201 year ago

      Nfts don’t give you ownership over anything but the nft itself. Everything else is a license system that says, “You can have this because you have an nft,” you know, the exact same system we have now but will more bullshit .

      • NekuSoul
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        91 year ago

        It’s quite amazing that these people don’t realize that they’re just reinventing DRM, but worse.

        • @echo64@lemmy.world
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          21 year ago

          you’re still limited to one platform, the vendor has to recognise the NFT, and vendors are only going to recognise their own NFT’s that they saw value from selling.

          there is no benefit to bullshit NFT tokens, unless you are running a ponzi scheme.

        • @Chadus_Maximus@lemm.ee
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          -11 year ago

          Then those games would be subject to Gresham’s law LMAO. I would never trust a company that allows transfers between platforms.

        • @echo64@lemmy.world
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          51 year ago

          So? If the licence holder wanted, they could just put an option in for you to sell what you have. The nft does not matter. It is not needed and is just added bullshit

            • @echo64@lemmy.world
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              1 year ago

              Force? No one said force. I am talking about something like steam letting you sell your game. They could if they wanted and it doesn’t need nfts. Nfts are just bullshit coins that serve no real purpose.

              Everything you might claim you can do with nfts, you can do today without nfts, or it’s a ponzi scheme.

              • @ryannathans@aussie.zone
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                -11 year ago

                NFTs are a necessary prerequisite for trading games with peers without being locked into some bullshit monopoly like steam community trading

                • @echo64@lemmy.world
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                  1 year ago

                  you’re still locked in because the licence provider has to recognise the NFT, the lock-in is with the licence provider. all the NFT is, is a ticket that says “I’m allowed”.

                  it’s the exact same thing but will added bullshit.

                  if you want a tradable token that doesn’t require lock-in, that token has to have intrinsic value. Like with a physical disk with a movie on it. there is no lock-in to a vendor system, it’s got everything it needs right there. it has intrinsic value.

                  NFT’s are a bullshit ticket that says “please give me access, you pwomised”, that you can sell if you want. but you could just do the same thing inside the vendors own system and it’s all exactly the same because the vendor has to say yes/no in the end, as the nft has no value.

    • Gray
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      141 year ago

      Or just let us download the actual game/movie/song like the good old days.

      • @CaptainSpaceman@lemmy.world
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        1 year ago

        Yeah, thats what I did when I bought my NFT game and some NFT mp3s. They ares in my wallet and I can play/ listen forever, steam or Microsoft or epic or google or whatever can never take it away from me.

        • atocci
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          61 year ago

          Where are the streams being hosted though, or where do you download them from? From my understanding, the biggest problem with NFTs is that the NFT itself is nothing more than a token on the blockchain that states you own something, but the files themselves are hosted elsewhere, so if the service hosting the file stops existing, you are left with a token that points to nothing.

          • @CaptainSpaceman@lemmy.world
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            -11 year ago

            Depends on the item, the platform its being sold on, etc, but I believe most NFTs are hosted on the IPFS platform which is censor resistant

            Some NFTs actually point to physical objects and have the digital token as a “certificate of authenticity”. Ive got a holographic skate deck from a EDM artist shipped to me, has an NFC badge on it for more goodies in the future

            The tech is pretty cool, imo, and has a lot of modern use cases.