@TheLongPrice@lemmy.one to Godot@programming.dev • 6 months agoBreak it up! Improving Your Godot Code Using Componentsnishchalb.github.ioexternal-linkmessage-square10fedilinkarrow-up177arrow-down10
arrow-up177arrow-down1external-linkBreak it up! Improving Your Godot Code Using Componentsnishchalb.github.io@TheLongPrice@lemmy.one to Godot@programming.dev • 6 months agomessage-square10fedilink
minus-square@TheLongPrice@lemmy.oneOPlinkfedilink1•6 months agoThat would definitely be an improvement, using classes is probably more robust. In my case, the project wasn’t too huge and it was solo, so I never hit issues with string references.
That would definitely be an improvement, using classes is probably more robust. In my case, the project wasn’t too huge and it was solo, so I never hit issues with string references.