

Side note but I was using the stable build but was forced to push up to the beta build because of a stupid bug where using remote play from a desktop would cause controllers to send double inputs for some reason. I tested multiple controllers and even a keyboard, all duplicated inputs.
It blew my mind that a hot fix wasn’t sent out. That’s a pretty big feature to break in a stable branch. I know it wasn’t everyone’s problem but still. I’m not sure what’s going on with the software stuff right now.
I mean… the default keys work just fine which is why it’s so odd. I know what the issue is, I just don’t know why they can’t fix it. The issue is that currently games have priority over inputs. That’s especially true with keyboard and mouse and I know this because other things also break when loading games.
I had a problem with pillars of eternity for instance. Keyboard and mouse work fine in overlay. Boot up the game and they break. But switch from the dongle mode to Bluetooth mode on the mouse and it works. So something is very wrong with the input for that stuff when inside of games. It’s almost like they’re switching drivers?