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  • 11 Comments
Joined 2 years ago
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Cake day: June 23rd, 2023

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  • I have only played around with a main menu and its transitions in the past (for this specific project). I’ll write a draft later or at least before Dec 6th detailing each game-mode and other mechanics.

    I did work on a smash game a few years ago on the Roblox platform, but became disinterested and scrapped it. This one is something that needs to be done.

    Wow FUTO keyboard is pretty and good!













  • UPDATE

    I posted this before testing out an older version of godot and it seems to work just great! But as in the github issue, that is because of changes with how the protocols worked and what headers are sent!

    Here is the code for use in Godot 3.1.1:

    extends Node
    
    var _client = WebSocketClient.new()
    
    func _ready():
    	print("connecting...")
    	_client.connect("connection_closed", self, "ws_closed")
    	_client.connect("connection_error", self, "ws_connection_error")
    	_client.connect("connection_established", self, "ws_connection_established")
    	_client.connect("server_close_request", self, "ws_close_request")
    	_client.connect_to_url("wss://ws.revolt.chat/?version=1&format=json&token={token}")
    
    func ws_closed(clean):
    	if !clean:
    		print("websocket closed")
    	else:
    		print("websocket closed cleanly")
    
    func ws_connection_error():
    	print("websocket connection failed")
    
    func ws_connection_established(protocol):
    	print("we're connected using protocol: ", protocol)
    
    func ws_close_request(code, reason):
    	print("closed with code: ", code, " and reason: ", reason)
    
    func _process(delta):
    	if _client.get_connection_status() == WebSocketClient.CONNECTION_DISCONNECTED:
    		return
    	print(_client.get_peer(1).get_packet().get_string_from_utf8())
    	_client.poll()