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Joined 2 years ago
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Cake day: July 4th, 2023

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  • I see your point but I think Bliz is walking the PoE path. Path of Exiles is currently leading in designing and shaping the ARPG landscape. In PoE, they encourage you to try one spec per season, then move to another spec on another character for the next season.

    But PoEs is a more hard-core tone, their inventory system is very very good (as they sell that service) but doing other things in there might be a bit hard like the trading system.

    I think Diablo is trying to mimic some of the broader system like the season, one spec per character, not easy to respec etc. But trying to win more casual players too. Like I can easily convince my non-gamer friends to play D4 but it’d be much harder to convince them to play PoE… something like that.

    We might see the respect button if Bliz just think more like WoW and cater to more casual play tho. They have track record of going more casual and casual.



  • I want to add. The aspect you get from items, if they are a range of numbers (such as [200-400] ), can be upgraded before extraction. And you will get better numbers after the upgrade. This will not work with the percentage tho.

    As the range of numbers will move up with the item’s level, like [200-400], if you upgraded five times might become [300-500]. So, if you want to use them with another legendary, upgrade the base one first.

    But the % ones (like 20%-40%) will not increase with the item upgrade; it will stay like that. You can test with the blacksmith, put the item in look at the number and do not have to click upgrade.