

There are many sublime sublemmies
There are many sublime sublemmies
I feel this is just a natural step in a new, growing platform/community.
Initially there is a smaller userbase tending to be more like minded/interested, and people will mostly behave.
As some get more comfortable and as more users join there will be a point where conflicting views and interests congregate while there may still be lacking people and tools to moderate the discussion, in addition to there being just the amount of content that it is difficult for bad faith content to be buried.
I think a lot of the fediverse is here now, where users are exposed to other users and content with either differing views or straight up intentional bad faith, whereas they previously were in heavily moderated communities or was only exposed to their section of content. Sometimes this might lead to good discussions, while other times it will devolve into rudeness or spite (especially with bad faith parties)
Eventually the amount of content may grow so that these incidents will be harder to notice, and/or more users will also bring more people and tools to aid in moderating said users and content
To be more specific, they can serve targeted advertisement, but only based on metrics explicitly provided to Meta. Such as your facebook profile and pages you like/follow/interact with on their platforms.
The issue they’re being fined for is using data collected from everywhere else online that is being used to build a sort of cross web advertisement profile for different individuals, that they basically have no say og controll over.
For example, Meta can’t track my browser history or activities on say lemmy to build an ad profile and then serve me ads based on that. They would have to use whatever data is actually generated by my Facebook profile that is mostly inactive
Personally I would allow pouring out oil to not break invis, but depending on the type of enemy, they might get perception checks to see if they can correlate oil pouring to mean someone must be pouring it for the players location. Although if they would throw the oil at something it would be like making a throwing attack with an improvised weapon.
Using the tinderbox I’d rule as attacking the oil in order to cause fire.
I feel like those moves equate to item interaction for pouring the oil right where they are, but deliberately lighting something on fire with a tool requires both more focus, intent and deliberate action.