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Joined 1 year ago
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Cake day: September 29th, 2023

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  • Thank you for giving a thought out response to my question. I wholeheartedly agree that tip culture, as it is, is garbage. I think being able to tip is very appropriate in certain scenarios, like at a bar where the bartender is very friendly and charismatic (and is bringing in repeat customers) they should be able to receive tips. But I guess at the same time,

    I actually changed my mindset halfway writing this comment. No; I, the customer, should not be paying the bartender more for giving me a more pleasant experience than the bartender next door. The bar owner should be reinvesting the additional profits brought in by the better bartender into said bartender’s salary and increase their wage that way. Tipping the better bartender gives them a raise at no cost to the establishment, which is ok for the bartender, great for the bar, bad for the consumer.


  • I mean, yeah. Obviously. But to the other businesses or potential business owners that want to try a tipless model, that see these businesses failing, that’s not very encouraging or helping to figure out what the underlying issue is. If people are trying to do a good thing but can’t quite figure out how to make it work, should we just say, “guess you’re not very good at this” and continue giving business to the places asking for tips, or should we try to look into what’s going on?


  • I generally agree with you, but what is your response to businesses like those mentioned in the article that tried a no-tip model and could not sustain it?

    I think that tipping models are starting to emulate app microtransaction models - they know that a majority of people are not going to tip, or will round their total up to the nearest dollar or something. It’s the person that sees the option to tip and decides to throw an extra $20 just because that they’re after. If they instead raise the prices to make it average out, the majority of people that normally would not be tipping go somewhere that’s cheaper (because they do tips), and the few people that would pay extra no longer have the option to.

    To tie back to the microtransaction analogy - the games that bring in money are the free ones where you can pay to get stuff. Most people pay very little or nothing, but a small percentage throws tons of cash into the game. If you were to take the amount of money brought in by these whales over the life of a game, divide it among all people that played it, and charged that much for the game, it wouldn’t profit nearly as much, because none of those people want to pay the $5, and the people that were spending hundreds can only buy the game once, if that.










  • It’s crazy how the first thing you did was complain about people with premade talking points rushing to brigade a post, yet you’re in here posting walls of text under everyone who is pointing out the logical inconsistencies of banning unregulated 3d printers but not other hardware related purchases.

    Even stranger is, I can’t figure out what you’re upset about. You yourself say that only a tiny fraction of gun violence comes from 3d printed weapons, you say you’re against the bill, so why are you getting hostile and making wild, baseless as hominem attacks against people who think it’s a pointless bill?