Keyoxide proof: $argon2id$v=19$m=64,t=512,p=2$/Bxo7QiXHH/MThwxZ1irnA$S8IDyQY5+tRZjnqvqnYcGQ
To clear my backlog a bit I recently played Little Kitty, Big City, Smushi Come Home and now Paper Trails. Currently more on the ‘cosy train’ of games. I think Little Kitty, Big City was the first game I played on the Deck that implements the Steam Input API.
Yes, I am amazed that quite a few people in this thread are saying they ‘had to completely reinstall the os’ and that it broke everything after not much time. As long as one doesn’t rely on the AUR for system critical packages or much in generel, it is incredibly hard to break an Arch system (Manjaro and other Arch-based distros don’t count). This is due in part to Arch being quite reproducible but it also having very good maintainership.
It doesn’t hurt to apply new package configs by going through pacdiff
once in a while though.
Edit: Typo
I see no one has mentioned Bedrock Linux yet. Not sure though how others would rate its ‘obscurity’ though. It’s definitely a standout among distros.
KDE for its Wayland performance and features and occasionally I switch to hyprland if I need a more focused work environment.
In the past I used Cinnamon but it became ever more buggier on Arch and due to lack of Wayland support still it was a dead end anyway.
Regarding your question, you can just clone the package’s git URL or download the PKGBUILD
file directly, make your edit and run makepkg
or makepkg -sirc
as the wiki suggests to produce the package and install it.
You can also install the package tar with pacman -U
.
Relevant Arch wiki pages:
https://wiki.archlinux.org/title/Arch_build_system
https://wiki.archlinux.org/title/Arch_User_Repository
But looking at the comments it seems you are using an AUR helper that has a cache you might want to clear as the git repo for that package has an unstaged change for the license file for some reason (or you reset that file so git doesn’t complain when pulling).
Edit: I see you figured it out already.
Well, Minetest also can hardly be compared to Minecraft as Minetest is only an engine or platform for voxel based games like Minecraft. What you rather have to critique is something like Mineclonia that is apparently a more active fork of the MineClone2/VoxeLibre project that try to perfectly replicate Minecraft (without using Minecraft assets that is) on Minetest. Allegedly it’s pretty good now but I haven’t tried so myself. As already mentioned, the community for Minetest as a whole is pretty small and that additionally split among so many different games building on that. But it’s good that viable alternatives exist in case Microsoft ever considers shutting down the Java edition.
Edit: Typo
This concept is also known as Double Blind Passwords or Horcruxing.
Deep Rock Galactic
Since a few people already mentioned it in this thread, are you playing it on Deck? It’s one of the main games I play with a few buddies regularly but I always found it to be a bit cumbersome on a handheld but maybe that’s because I generally dislike fps with a controller (even if using gyro).
You have to keep in mind that this is only about the kernel module (and only for Turing GPUs and newer). The userspace components stay proprietary. You are still not going to use the mesa graphics stack using an Nvidia gpu anytime soon.
I guess it’s good to mention alternatives but imo Kyoo seems to be overkill for a homelab use case as its design goal appears to be to scale much better and serve a high user base and huge library. Just looking at the dependencies or compose.yml
should make this apparent.
Consequently the setup is much more complex and heavy to run compared to Jellyfin e.g.
I could mention that my bare metal server runs a rather unusual setup in that I use Arch Linux on ZFS headless as a kvm hypervisor and lxc containerisation host. I maybe want to migrate it to something else like NixOS at some point since I use nix on Arch on my desktop already but since I know Arch the most of any Linux distro I just went with it and it’s running rock solid for quite a few years already.
Most shells usually default to a truncated version of the hostname that only uses the hostname up to the first dot. Of course one can change that by setting the PS1
env var and using (in case of bash) \H
instead of \h
.
Honestly the reason I’ve put yay/paru’s build directory into ram/tmpfs long ago. It’s almost never worth it keeping all those packages checked out. You also do your ssd a favour by not hammering it with compile workloads.
du -sh ~/.cache/* | sort -h
Basically servers and Pis.
If you wanted to host your own site and services, a Linux vps was (and still is) the only choice. Back then it was Debian, nowadays I use Arch on everything. Same with Raspberry Pis when the first one became available in 2012. With university I started using Arch on my laptop and later when Proton and Wayland became good, I moved to it on the Desktop as well.
The game runs and is supported with its anti cheat for a while now but I assume the performance isn’t great.
What I’ve played on my Deck over the last months and would consider more of the type of games you listed:
Edit: Formatting