

Red Hat saying that argument in-particular shows they’ve pivoted their philosophy significantly, it’s a seemingly subtle change but is huge - presumably due to the IBM acquisition, but maybe due to the pressures in the market right now.
It’s the classic argument against FOSS, which Red Hat themselves have argued against for decades and as an organisation proved that you can build a viable business on the back of FOSS whilst also contributing to it, and that there was indirect value in having others use your work. Only time will tell, but the stage is set for Red Hat to cultivate a different relationship with FOSS and move more into proprietary code.
NPCs! Definitely not PCs! Ha.
I have seen people that don’t track spell slots for NPCs and just have them all at-will, which I think is an interesting idea. But I tend to give players non-combat objectives in their encounters, which prolongs them significantly so spell slot usage can become important for balance for NPCs in those cases.