

I’m a developer and don’t hate it on its face.
IMO it’s only a problem in the context of iOS not having side-loading. I’m imagining an app that uses an API to block ads and Apple just being like “no” and then you can’t get that app.
Formerly /u/Zalack on Reddit.
I’m a developer and don’t hate it on its face.
IMO it’s only a problem in the context of iOS not having side-loading. I’m imagining an app that uses an API to block ads and Apple just being like “no” and then you can’t get that app.
The comment was about strategy, not objective.
It’s not that strange. A timeout occurs on several servers overnight, and maybe a bunch of Lemmy instances are all run in the same timezone, so all their admins wake up around the same time and fix it.
Well it’s a timeout, so by fixing it at the same time the admins have “synchronized” when timeouts across their servers are likely to occur again since it’s tangentially related to time. They’re likely to all fail again around the same moment.
It’s kind of similar to the thundering herd where a bunch of things getting errors will synchronize their retries in a giant herd and strain the server. It’s why good clients will add exponential backoff AND jitter (a little bit of randomness to when the retry is done, not just every x^2 seconds). That way if you have a million clients, it’s less likely that all 1,000,000 of them will attempt a retry at the extract same time, because they all got an error from your server at the same time when it failed.
Edit: looked at the ticket and it’s not exactly the kind of timeout I was thinking of.
This timeout might be caused by something that’s loosely a function of time or resources usage. If it’s resource usage, because the servers are federated, those spikes might happen across servers as everything is pushing events to subscribers. So, failure gets synchronized.
Or it could just be a coincidence. We as humans like to look for patterns in random events.
It’s because the producers want their counterparts spending time, energy, and perceived social capital negotiating over it rather than the things the Producers actually worry about having to give up.
IMO it’s pretty transparent, but creative people are pretty scared of AI right now so it might be a good bargaining tactic if they can get rank and file Union members to tie up the negotiatiors by reacting.
Crowd extensions are already pretty common with traditional VFX techniques.
I worked in Hollywood editorial for a bit and, IMO, the producers are playing up the AI stuff so that said stuff can be given to the writers and actors as a “victory” instead of the real spectres in the room:
streaming residuals need to get the same payout and transparency as home video and syndication did
streaming numbers need to be made available to creators to facilitate the above.
the ‘mini-room’ system that totally disconnects writers from the productions they are writing for needs to be broken down.
I really hope windows can launch support for ARM and we can start seeing M1/2 competitors in the PC space.
I love my MacBook and would get an ARM chip in a heartbeatwhen it’s time to upgrade my PC.
Are there more expensive Chromebooks with better build quality?
Genuine questions. My impression was that they pretty much only serve the ultra low end market, but I’ve never really looked into it because I need to do heavier tasks on my computers.
Like any creative ever. Gamers will disagree but I find Macs desktop UI much nicer than Windows. I worked in Hollywood editorial for a while and it’s ALL Macs there until you get into really high end VFX stations.
The Wacom drivers are also MUCH better on Mac. It’s hard to explain, but the stylus just doesn’t feel as smooth on Windows. The response curve/time is just better, even with the same settings.
A bunch of small UX things like native column view in finder turn into annoyances on other systems.
Having a UNIX terminal is nice if you’re a developer but aren’t fond of any of the Linux desktop environments. WSL for windows it’s getting better, but getting IDEs to play nicely with it was still touch and go last time I gave it a whirl.
I game on PC and deploy to Linux servers, but Mac is my daily driver for coding and video editing. It just gets out of my way and let’s me be productive. I have to do way too much fiddling on Windows and PC for a desktop experience I still like less.
Also – disregarding the OS, which I do think Apple should be forced to sell as a standalone – the build quality is leaps and bounds above any other laptop I’ve had. I’ve been using a laptop with the M1 Apple Silicone, and it’s legitimately the happiest I’ve ever been with a work computer.
Kbin generally seems to churn faster than Reddit for me, but posts on Lemmy do seem to stay around for a awhile.
I didn’t even consider the fact that the fediverse offers us the ability to start having publicly owned social media and government-run instances for direct communication.
That could be very interesting…
I’m not saying it should be illegal to release games for only one console. Obviously not every studio is going to have the bandwidth to develop for every platform, and some games will use special features of some systems.
What I’m saying is that it should be illegal for console makers to give any special incentives or preference to developers to do so artificially.
Console exclusives are anti consumer and it should be illegal for console makers to offer any incentive to developers – including studios they own – to make a game exclusive.
Thank you for coming to my Ted Talk
Oh I see. I misunderstood the comment then. Thanks for the clarification!
Not that this isn’t scummy but my understanding is that “ransomware” refers to software that locks a user or organization out of their systems until a fee is paid, generally my encrypting the disk.
This seems like a more traditional “hack” of a system where you get in and download data. Which makes threatening them is traditional blackmail.
You really need to change it. I’ve been looking for a fediverse project to contribute to. Clicked the demo link, saw the domain name, and dipped into negative interest before the page even loaded.
Putting aside all the obvious things, my knee-jerk reaction is “do I expect this person’s code reviews will be pleasant?”
NVIDIA’s marketing overhypes, but their technical papers tend to be very solid. Obviously it always pays to remain skeptical but they have a good track record in this case.