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Joined 2 years ago
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Cake day: July 14th, 2023

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  • Having worked at a Target like this, I can assure you there is still a lack of inventory on top of these stores being extremely short staffed. Target in particular completely eliminated their storeroom staff a few years ago and just doubled the work load of the floor staff. Both the floor and the storeroom were absolute nightmares to navigate because there were not enough people to actually organize and stock.





  • That’s fair, I honestly haven’t used it in a while and forgot the real usage of unsafe code. As I said to another comment, it is a really rough language for game dev as it necessitates very different patterns from other languages. Definitely better to learn game dev itself pretty well first in something like C++, then to learn Rust separately before trying game dev in Rust.



  • The biggest reason is that it’s much harder to write prototype code to test out an idea to see if it’s feasible and feels/looks good enough. I don’t want to be forced to fully plan out my code and deal with borrowing issues before I even have an idea of if this is a good path or not.

    There are options for this with Rust. If you wanted to use pure Rust you could always use unsafe to do prototyping and then come back and refactor if you like it. Alternatively you could write bindings for C/C++ and do prototyping that way.

    Though, I will say that this process gets easier as you gain more experience with Rust memory management.