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@popcar2@programming.dev to Godot@programming.dev • 7 months ago

W4 Consoles Officially Launches Today! One-click Deployment to Switch & Xbox Series (With PS5 support in early access)

www.w4games.com

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W4 Consoles Officially Launches Today! One-click Deployment to Switch & Xbox Series (With PS5 support in early access)

www.w4games.com

@popcar2@programming.dev to Godot@programming.dev • 7 months ago
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W4 Consoles Officially Launches Today!
www.w4games.com
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There’s been surprisingly little fanfare for this but I guess most of the Godot community are hobbyists anyways.

Prices: https://www.w4games.com/w4consoles

  • @NocturnalMorning@lemmy.world
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    10•7 months ago

    I always thought it was kind of ridiculous to gatekeep console development behind a paywall like this. With godot, there’s even another layer to this since godot philosophically opposes integrating any kind of console compiler into their environment bcz of the licensing behind it. Hence this solution, which I’m even less of a fan of than the unreal model.

    • @popcar2@programming.devOP
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      20•7 months ago

      They explain their reasoning here: https://godotengine.org/article/about-official-console-ports/ .

      • @NocturnalMorning@lemmy.world
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        7 months ago

        Appreciate the link. I’ve read it before. I understand why they chose to do it, I just disagree with it personally.

        • @skulbuny@sh.itjust.works
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          7 months ago

          The only other legal option is to cede console porting to someone else. This is the best option, legally.

    • @conciselyverbose@sh.itjust.works
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      20•7 months ago

      It sounds like they have to to stay in compliance with the platform’s rules, but the benefit of the engine being open source is that anyone else can offer the same porting services.

      If you build a game for unreal, you start from scratch or bend the knee to whatever they demand of you.

    • @GetOffMyLan@programming.dev
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      2•7 months ago

      They’d have to charge for it anyway. It wouldn’t be very different if they did it themselves.

    • @irmoz@reddthat.com
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      1•7 months ago

      You can blame the console manufacturers for that. Their platform code is legally protected.

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