@popcar2@programming.dev to Godot@programming.dev • 7 months agoW4 Consoles Officially Launches Today! One-click Deployment to Switch & Xbox Series (With PS5 support in early access)www.w4games.comexternal-linkmessage-square9fedilinkarrow-up176arrow-down12
arrow-up174arrow-down1external-linkW4 Consoles Officially Launches Today! One-click Deployment to Switch & Xbox Series (With PS5 support in early access)www.w4games.com@popcar2@programming.dev to Godot@programming.dev • 7 months agomessage-square9fedilink
There’s been surprisingly little fanfare for this but I guess most of the Godot community are hobbyists anyways. Prices: https://www.w4games.com/w4consoles
minus-square@popcar2@programming.devOPlinkfedilink20•7 months agoThey explain their reasoning here: https://godotengine.org/article/about-official-console-ports/ .
minus-square@NocturnalMorning@lemmy.worldlinkfedilink6•edit-27 months agoAppreciate the link. I’ve read it before. I understand why they chose to do it, I just disagree with it personally.
minus-square@skulbuny@sh.itjust.workslinkfedilinkEnglish1•edit-27 months agoThe only other legal option is to cede console porting to someone else. This is the best option, legally.
They explain their reasoning here: https://godotengine.org/article/about-official-console-ports/ .
Appreciate the link. I’ve read it before. I understand why they chose to do it, I just disagree with it personally.
The only other legal option is to cede console porting to someone else. This is the best option, legally.